Refinements
Lidar Prototype » Devlog
I took advantage of my vacation to fine-tune the game:
Added an interface for displaying controls :
- Dynamic display depending on keyboard or gamepad use.
- "To be continued” message at end of level.
Improved player movement and physic :
- The player is no longer trapped when colliding with a wall.
- Player no longer has difficulty climbing stairs.
Lidar scanner improvements :
- Increased scanner speed.
- Fixed ray collisions that blocked stairway entrances.
- Stairs are now correctly scanned and no longer appear as simple ramps.
Added debugging features:
- fps counter toggled with F1 or D-Pad Down
- LiDAR point counter toggled with F2 or D-Pad Left
- Full level rendering toggled with F3 or D-Pad Up.
And a few adjustments to the first area of the map.
Files
LidarProto.zip 60 MB
13 days ago
Get Lidar Prototype
Lidar Prototype
proof-of-concept demo of a LiDAR scanner implementation using Unity DOTS technology.
Status | Prototype |
Author | Mr-Sim |
Tags | 3D, Atmospheric, Experimental, Indie, Short, Singleplayer, Unity, Walking simulator |
Languages | English |
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